/* The Foyer — Halloway's free front five rooms.
 *
 * Shell-only stylesheet (not part of the hunt-engine layer). The foyer is a
 * rehearsal for the Veil, so — per the owner's aesthetic brief — it now
 * wears the Veil's clothes: a purple-black stage washed in blood-maroon,
 * the same maroon key turning at the bottom of every room, gold kept only
 * as a warm accent (candle, lit brass). Everything namespaced under
 * body.foyer-body so it never leaks. Mobile-first; the reused shim chrome
 * (TOC, corner hero, toast) is styled by easter-shared.css + shell.css,
 * loaded before this. */

body.foyer-body {
  --fyr-maroon: #8d2337;
  --fyr-red: #6f1428;
  --fyr-purple: #160716;
  --fyr-moss: #6f9356;
  --fyr-amber: #e8b34c;
  --fyr-ember: #b14b6a;
  --fyr-bone: #e6dcc3;
  --fyr-walnut: #2a2236;
  --fyr-line: rgba(141, 35, 55, 0.24);
  margin: 0;
  min-height: 100svh;
  background:
    radial-gradient(100% 72% at 50% -12%, rgba(111, 20, 40, 0.22), transparent 60%),
    radial-gradient(95% 70% at 50% 112%, rgba(56, 13, 43, 0.22), transparent 64%),
    #04050b;
  color: #ece6da;
  font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Helvetica,
    Arial, sans-serif;
  line-height: 1.6;
  -webkit-font-smoothing: antialiased;
}

body.foyer-body .foyer-root {
  display: flex;
  justify-content: center;
  padding: clamp(1.25rem, 4vw, 3rem) 1.25rem calc(3rem + env(safe-area-inset-bottom));
  padding-top: calc(clamp(1.25rem, 6vw, 3rem) + env(safe-area-inset-top));
}

/* Inside a room the shim floats its corner "back" hero (easter-shared.css,
   the shared hunt stylesheet) over the top-left. That stylesheet only clears
   room for the three hunts' roots; mirror its formula here for .foyer-root so
   the candle never covers a room's eyebrow. */
body.foyer-body.easter-in-level .foyer-root {
  padding-top: calc(
    env(safe-area-inset-top, 0px) + var(--easter-home-inset, 0.6rem) +
      var(--easter-home-size, 3rem) + var(--easter-home-inset, 0.6rem)
  );
}

body.foyer-body .fyr-stage {
  width: 100%;
  max-width: 38rem;
  /* Phone/iPad-first: center nearly everything (the Veil's door register).
     Eyebrow, title, clue, buttons and the answer row all read centered. */
  text-align: center;
  background: rgba(16, 12, 24, 0.82);
  border: 1px solid var(--fyr-line);
  border-radius: 8px;
  padding: clamp(1.25rem, 5vw, 2.25rem);
  box-shadow: 0 24px 60px rgba(0, 0, 0, 0.5), 0 0 0 1px rgba(255, 255, 255, 0.025);
}

body.foyer-body .fyr-intro {
  --fyr-intro-shift-x: 0px;
  --fyr-intro-shift-y: 0px;
  --fyr-intro-tilt-rot: 0deg;
  --fyr-intro-word-rot: 0deg;
  --fyr-intro-word-lift: 0px;
}

/* Intro / end hero — bleeds to the card edges. */
body.foyer-body .fyr-hero {
  --fyr-hero-bleed: clamp(1.25rem, 5vw, 2.25rem);
  display: block;
  width: calc(100% + var(--fyr-hero-bleed) + var(--fyr-hero-bleed));
  margin: calc(0px - var(--fyr-hero-bleed)) calc(0px - var(--fyr-hero-bleed)) 1.5rem;
  aspect-ratio: 800 / 360;
  height: auto;
  border-radius: 8px 8px 0 0;
}

body.foyer-body .fyr-painted-door {
  pointer-events: none;
}

body.foyer-body .fyr-painted-door-img {
  transform:
    translate3d(
      calc(var(--fyr-intro-shift-x, 0px) * -0.35),
      calc(var(--fyr-intro-shift-y, 0px) * -0.25),
      0
    )
    scale(1.018);
  transform-origin: 50% 50%;
  transform-box: fill-box;
  opacity: 0.86;
  filter: saturate(0.96) contrast(1.08) brightness(0.86);
  transition: transform 160ms ease-out, filter 180ms ease, opacity 180ms ease;
}

body.foyer-body .fyr-painted-door-wash {
  fill: url("#fyrPaintedDoorWash");
  opacity: 0.9;
}

body.foyer-body .fyr-painted-door-scratch,
body.foyer-body .fyr-painted-door-threshold {
  fill: none;
  stroke-linecap: round;
  pointer-events: none;
}

body.foyer-body .fyr-painted-door-scratch {
  stroke: rgba(224, 163, 60, 0.28);
  stroke-width: 1.7;
  filter: blur(0.2px);
}

body.foyer-body .fyr-painted-door-threshold {
  stroke: rgba(255, 212, 131, 0.4);
  stroke-width: 2.4;
  filter: drop-shadow(0 0 12px rgba(232, 179, 76, 0.26));
}

body.foyer-body .fyr-approach-vignette {
  fill: rgba(0, 0, 0, 0.08);
  pointer-events: none;
}

body.foyer-body .fyr-door-wall {
  fill: rgba(7, 5, 11, 0.9);
}

body.foyer-body .fyr-door-floor-shadow {
  fill: rgba(0, 0, 0, 0.72);
}

body.foyer-body .fyr-door-floor-glow {
  fill: rgba(232, 179, 76, 0.2);
  filter: blur(7px);
}

body.foyer-body .fyr-door-scene {
  transform:
    translate3d(
      calc(var(--fyr-intro-shift-x, 0px) * -0.18),
      calc(var(--fyr-intro-shift-y, 0px) * -0.12),
      0
    );
  transform-origin: 50% 72%;
  transition: transform 160ms ease-out;
}

body.foyer-body .fyr-door-outer-arch,
body.foyer-body .fyr-door-inner-arch,
body.foyer-body .fyr-door-panel,
body.foyer-body .fyr-door-seam {
  vector-effect: non-scaling-stroke;
}

body.foyer-body .fyr-door-outer-arch {
  fill: none;
  stroke: rgba(232, 179, 76, 0.68);
  stroke-width: 2.4;
  filter: drop-shadow(0 0 12px rgba(232, 179, 76, 0.18));
}

body.foyer-body .fyr-door-inner-arch {
  fill: rgba(7, 5, 12, 0.96);
  stroke: rgba(255, 226, 165, 0.28);
  stroke-width: 1.5;
}

body.foyer-body .fyr-door-panel {
  fill: rgba(13, 9, 18, 0.18);
  stroke: rgba(232, 179, 76, 0.32);
  stroke-width: 1.2;
}

body.foyer-body .fyr-door-seam {
  stroke: rgba(255, 226, 165, 0.14);
  stroke-width: 1;
}

body.foyer-body .fyr-door-keyhole-base {
  fill: url("#fyrDoorGlow");
  filter: url("#fyrSoftGlow");
  opacity: 0.42;
  transform-box: fill-box;
  transform-origin: 50% 52%;
  animation: fyr-ghost-keyhole-breathe 5.6s ease-in-out infinite;
}

body.foyer-body .fyr-painted-door-rim {
  fill: none;
  stroke: rgba(255, 226, 165, 0.3);
  stroke-width: 1.7;
  filter: drop-shadow(0 0 14px rgba(232, 179, 76, 0.22));
}

@keyframes fyr-ghost-keyhole-breathe {
  0%, 100% { opacity: 0.32; transform: scale(0.985); }
  50% { opacity: 0.52; transform: scale(1.015); }
}

body.foyer-body .fyr-facade::selection {
  background: transparent;
}

body.foyer-body .fyr-facade {
  transform:
    translate3d(var(--fyr-intro-shift-x), var(--fyr-intro-shift-y), 0)
    rotate(var(--fyr-intro-tilt-rot));
  transform-origin: 50% 68%;
  transition: transform 160ms ease-out;
  will-change: transform;
}

body.foyer-body .fyr-facade-window {
  cursor: pointer;
  -webkit-tap-highlight-color: transparent;
}

body.foyer-body .fyr-window-pane,
body.foyer-body .fyr-window-glow,
body.foyer-body .fyr-window-silhouette {
  transition: opacity 180ms ease, fill 180ms ease, stroke 180ms ease;
}

body.foyer-body .fyr-window-glow,
body.foyer-body .fyr-window-silhouette {
  opacity: 0;
}

body.foyer-body .fyr-facade-window.is-faint .fyr-window-glow {
  opacity: 0.14;
}

body.foyer-body .fyr-facade-window.is-lit .fyr-window-pane {
  fill: #241a13;
  stroke: rgba(232, 179, 76, 0.5);
}

body.foyer-body .fyr-facade-window.is-lit .fyr-window-glow {
  opacity: 0.42;
}

body.foyer-body .fyr-facade-window.is-lit .fyr-window-silhouette {
  opacity: 0.62;
}

body.foyer-body .fyr-facade.has-lit-window {
  filter: drop-shadow(0 0 20px rgba(232, 179, 76, 0.08));
}

body.foyer-body .fyr-facade-window:focus-visible .fyr-window-pane {
  stroke: #e8b34c;
  stroke-width: 2;
}

body.foyer-body .fyr-approach-shadow .fyr-window-glow {
  opacity: 0;
  filter: blur(4px);
}

body.foyer-body .fyr-approach-shadow .fyr-window-silhouette {
  filter: blur(0.4px);
}

body.foyer-body .fyr-approach-shadow:focus-visible .fyr-window-glow {
  opacity: 0.44;
}

body.foyer-body .fyr-approach-shadow.is-faint .fyr-window-glow {
  opacity: 0;
}

body.foyer-body .fyr-door-mark .fyr-window-glow {
  opacity: 0;
  filter: url("#fyrSoftGlow");
}

body.foyer-body .fyr-door-mark.is-faint .fyr-window-glow {
  opacity: 0;
}

body.foyer-body .fyr-door-mark.is-lit .fyr-window-glow {
  opacity: 0.68;
}

body.foyer-body .fyr-door-mark.is-lit .fyr-window-silhouette {
  opacity: 0.72;
}

body.foyer-body .fyr-door-mark:focus-visible .fyr-window-glow {
  opacity: 0.5;
}

body.foyer-body .fyr-facade.is-knocking .fyr-painted-door-img,
body.foyer-body .fyr-facade.has-lit-lamp .fyr-painted-door-img,
body.foyer-body .fyr-facade.has-lit-window .fyr-painted-door-img {
  opacity: 0.96;
  filter: saturate(1.08) contrast(1.1) brightness(0.98);
}

body.foyer-body .fyr-facade.is-knocking .fyr-door-keyhole-base,
body.foyer-body .fyr-facade.has-lit-lamp .fyr-door-keyhole-base,
body.foyer-body .fyr-facade.has-lit-window .fyr-door-keyhole-base {
  opacity: 1;
}

body.foyer-body .fyr-facade.is-knocking .fyr-painted-door-rim,
body.foyer-body .fyr-facade.has-lit-lamp .fyr-painted-door-rim,
body.foyer-body .fyr-facade.has-lit-window .fyr-painted-door-rim {
  stroke: rgba(255, 226, 165, 0.48);
  filter: drop-shadow(0 0 22px rgba(255, 211, 112, 0.5));
}

body.foyer-body .fyr-facade.is-knocking .fyr-painted-door-threshold,
body.foyer-body .fyr-facade.has-lit-lamp .fyr-painted-door-threshold,
body.foyer-body .fyr-facade.has-lit-window .fyr-painted-door-threshold {
  stroke: rgba(255, 223, 154, 0.62);
}

/* The knocker — a transient. A tap swings the iron ring and, a beat later,
   wells warm light up the door's seam; the house answers, it never opens. */
body.foyer-body .fyr-facade-knocker,
body.foyer-body .fyr-facade-lamp {
  cursor: pointer;
  -webkit-tap-highlight-color: transparent;
}

body.foyer-body .fyr-knocker-ring {
  transform-box: fill-box;
  transform-origin: 50% 0%;
  opacity: 0;
  transition: opacity 180ms ease;
}

body.foyer-body .fyr-facade.is-knocking .fyr-knocker-ring {
  animation: fyr-knock 360ms ease;
  opacity: 0.28;
}

body.foyer-body .fyr-facade-doorlight {
  opacity: 0;
  transition: opacity 200ms ease;
}

body.foyer-body .fyr-facade.is-knocking .fyr-facade-doorlight {
  animation: fyr-doorglow 820ms ease;
}

body.foyer-body .fyr-facade-knocker:focus-visible .fyr-knocker-ring circle,
body.foyer-body .fyr-facade-lamp:focus-visible .fyr-lamp-flame {
  stroke: #e8b34c;
}

body.foyer-body .fyr-facade-knocker:focus-visible .fyr-knocker-ring {
  opacity: 0.28;
}

@keyframes fyr-knock {
  0% { transform: rotate(0); }
  25% { transform: rotate(-11deg); }
  55% { transform: rotate(8deg); }
  80% { transform: rotate(-4deg); }
  100% { transform: rotate(0); }
}

@keyframes fyr-doorglow {
  0% { opacity: 0.12; }
  45% { opacity: 0.55; }
  100% { opacity: 0.12; }
}

/* The porch lamp — a toggle, but a living one: lit, the flame flickers and
   throws a pool across the step. */
body.foyer-body .fyr-lamp-flame,
body.foyer-body .fyr-lamp-glow,
body.foyer-body .fyr-lamp-pool {
  transition: opacity 240ms ease;
}

body.foyer-body .fyr-lamp-flame,
body.foyer-body .fyr-lamp-glow {
  opacity: 0;
}

body.foyer-body .fyr-facade.has-lit-lamp .fyr-lamp-flame {
  opacity: 0.92;
  animation: fyr-lamp-flicker 2.6s ease-in-out infinite;
  transform-box: fill-box;
  transform-origin: 50% 100%;
}

body.foyer-body .fyr-facade.has-lit-lamp .fyr-lamp-glow {
  opacity: 0.26;
}

body.foyer-body .fyr-facade.has-lit-lamp .fyr-lamp-pool {
  opacity: 0.16;
}

@keyframes fyr-lamp-flicker {
  0%, 100% { opacity: 0.92; transform: scaleY(1); }
  40% { opacity: 0.74; transform: scaleY(0.94); }
  70% { opacity: 0.86; transform: scaleY(1.03); }
}

/* The front step breathes with no touch needed: stars shimmer on staggered
   clocks, a thread of chimney smoke climbs and frays, the moon's halo swells.
   All decorative — they hold still under prefers-reduced-motion (below). */
body.foyer-body .fyr-star {
  opacity: var(--star-op, 0.45);
  transform-box: fill-box;
  transform-origin: center;
  animation: fyr-twinkle 5s ease-in-out infinite;
}
@keyframes fyr-twinkle {
  0%, 100% { opacity: calc(var(--star-op, 0.45) * 0.3); transform: scale(0.8); }
  50% { opacity: var(--star-op, 0.45); transform: scale(1.05); }
}

body.foyer-body .fyr-smoke {
  transform: translateX(calc(var(--fyr-intro-shift-x, 0px) * 0.6));
}
body.foyer-body .fyr-smoke-puff {
  transform-box: fill-box;
  transform-origin: center;
  opacity: 0;
  animation: fyr-smoke 5.2s ease-out infinite;
  animation-delay: var(--puff-delay, 0s);
}
@keyframes fyr-smoke {
  0% { opacity: 0; transform: translate(0, 0) scale(0.5); }
  18% { opacity: 0.15; }
  60% { opacity: 0.07; }
  100% { opacity: 0; transform: translate(-12px, -52px) scale(2); }
}

body.foyer-body .fyr-facade-halo {
  transform-box: fill-box;
  transform-origin: center;
  opacity: 0;
}
@keyframes fyr-halo {
  0%, 100% { opacity: 0.05; transform: scale(0.97); }
  50% { opacity: 0.11; transform: scale(1.05); }
}

/* The moon is a tap target; a touch flares its halo and washes the front. */
body.foyer-body .fyr-facade-moon {
  cursor: pointer;
  -webkit-tap-highlight-color: transparent;
}
body.foyer-body .fyr-moon-face {
  opacity: 0.26;
}
body.foyer-body .fyr-facade-moon:focus-visible .fyr-facade-halo {
  opacity: 0.2;
}
body.foyer-body .fyr-moon-wash {
  mix-blend-mode: screen;
}
body.foyer-body .fyr-facade.is-moonlit .fyr-moon-wash {
  animation: fyr-moonwash 1500ms ease;
}
body.foyer-body .fyr-facade.is-moonlit .fyr-facade-halo {
  animation: fyr-halo-flare 1500ms ease;
}
@keyframes fyr-moonwash {
  0% { opacity: 0; }
  30% { opacity: 0.16; }
  100% { opacity: 0; }
}

body.foyer-body .fyr-house-name {
  display: inline-block;
  margin: -0.65rem 0 0.85rem;
  color: #f4f0ff;
  font-size: 1.45rem;
  line-height: 1;
  text-shadow: 0 0.16rem 0.45rem rgba(0, 0, 0, 0.58), 0 0 1rem rgba(167, 139, 250, 0.16);
}
@keyframes fyr-halo-flare {
  0%, 100% { opacity: 0.06; transform: scale(1); }
  28% { opacity: 0.3; transform: scale(1.18); }
}

/* The warm fog pooling at the door breathes; the door's interior keeps a light
   that breathes too; a lantern flickers in the approaching procession; low mist
   drifts across the path. All decorative — stilled under reduced motion below. */
body.foyer-body .fyr-fog {
  transform-box: fill-box;
  transform-origin: center;
  animation: fyr-fog-breathe 9s ease-in-out infinite;
}
@keyframes fyr-fog-breathe {
  0%, 100% { opacity: 0.85; }
  50% { opacity: 1; }
}
body.foyer-body .fyr-door-keyglow {
  transform-box: fill-box;
  transform-origin: center;
  animation: fyr-keyglow 6s ease-in-out infinite;
}
@keyframes fyr-keyglow {
  0%, 100% { opacity: 0.06; }
  50% { opacity: 0.16; }
}
body.foyer-body .fyr-lantern-glow {
  transform-box: fill-box;
  transform-origin: center;
  animation: fyr-lantern 3.2s ease-in-out infinite;
}
@keyframes fyr-lantern {
  0%, 100% { opacity: 0.14; transform: scale(0.96); }
  45% { opacity: 0.24; transform: scale(1.08); }
  62% { opacity: 0.16; transform: scale(1); }
}
body.foyer-body .fyr-mist-band {
  transform-box: fill-box;
  transform-origin: center;
  animation: fyr-mist-drift 16s ease-in-out infinite;
  animation-delay: var(--mist-delay, 0s);
}
@keyframes fyr-mist-drift {
  0%, 100% { transform: translateX(-16px); opacity: 0.5; }
  50% { transform: translateX(18px); opacity: 1; }
}
@media (prefers-reduced-motion: reduce) {
  body.foyer-body .fyr-fog,
  body.foyer-body .fyr-door-keyglow,
  body.foyer-body .fyr-lantern-glow,
  body.foyer-body .fyr-mist-band {
    animation: none;
  }
  /* The door keeps its light steady (a glow, not motion) so it still reads. */
  body.foyer-body .fyr-door-keyglow { opacity: 0.12; }
}

/* ---- The Grand Room outro (#6): three doors in the dark --------------------
   The whole scene drifts with the lean (same tilt vars the facade spends). Each
   door breathes a thread of light along its seam on its own clock; a tap leans
   one open — the seam flares, the leaves part, light spills on the floor. All
   motion rests under prefers-reduced-motion (below); the seam stays a faint
   line so the doors still read. */
body.foyer-body .fyr-grand-art,
body.foyer-body .fyr-ajar {
  transform:
    translate3d(var(--fyr-intro-shift-x), var(--fyr-intro-shift-y), 0)
    rotate(var(--fyr-intro-tilt-rot));
  transform-origin: 50% 60%;
  transition: transform 160ms ease-out;
  will-change: transform;
}

body.foyer-body .fyr-grand-door {
  cursor: pointer;
  -webkit-tap-highlight-color: transparent;
}

body.foyer-body .fyr-grand-halo,
body.foyer-body .fyr-grand-seam,
body.foyer-body .fyr-grand-spill,
body.foyer-body .fyr-grand-leaf {
  transform-box: fill-box;
  transform-origin: 50% 50%;
}

/* Idle: a faint breathing seam of light, the halo barely there, no spill. */
body.foyer-body .fyr-grand-halo { opacity: 0.05; }
body.foyer-body .fyr-grand-spill { opacity: 0; }
body.foyer-body .fyr-grand-seam {
  opacity: 0.45;
  animation: fyr-grand-breath 5.4s ease-in-out infinite;
}
body.foyer-body .fyr-grand-door:nth-of-type(1) .fyr-grand-seam { animation-delay: 0s; }
body.foyer-body .fyr-grand-door:nth-of-type(2) .fyr-grand-seam { animation-delay: -1.8s; }
body.foyer-body .fyr-grand-door:nth-of-type(3) .fyr-grand-seam { animation-delay: -3.6s; }

@keyframes fyr-grand-breath {
  0%, 100% { opacity: 0.3; }
  50% { opacity: 0.7; }
}

body.foyer-body .fyr-grand-leaf,
body.foyer-body .fyr-grand-spill,
body.foyer-body .fyr-grand-halo {
  transition: transform 360ms ease, opacity 360ms ease;
}

body.foyer-body .fyr-grand-door:focus-visible .fyr-grand-frame {
  stroke: var(--door-glow);
  stroke-width: 2.4;
}

/* A tap leans the door open: the seam flares, leaves part, light spills. */
body.foyer-body .fyr-grand-door.is-open .fyr-grand-seam {
  animation: fyr-grand-open 1500ms ease-out;
}
body.foyer-body .fyr-grand-door.is-open .fyr-grand-leaf--l { transform: translateX(-7px); }
body.foyer-body .fyr-grand-door.is-open .fyr-grand-leaf--r { transform: translateX(7px); }
body.foyer-body .fyr-grand-door.is-open .fyr-grand-spill { opacity: 0.34; }
body.foyer-body .fyr-grand-door.is-open .fyr-grand-halo { opacity: 0.3; }

@keyframes fyr-grand-open {
  0% { opacity: 0.45; transform: scaleX(1); }
  24% { opacity: 1; transform: scaleX(3.6); }
  100% { opacity: 0.45; transform: scaleX(1); }
}

/* The intermission's single ajar door — pure breathing, no tap. */
body.foyer-body .fyr-ajar {
  display: block;
  width: min(58%, 14rem);
  margin: 0.25rem auto 1.5rem;
  aspect-ratio: 240 / 200;
  height: auto;
}
body.foyer-body .fyr-ajar-glow,
body.foyer-body .fyr-ajar-spill {
  transform-box: fill-box;
  transform-origin: 50% 50%;
  animation: fyr-ajar-breath 6s ease-in-out infinite;
}
body.foyer-body .fyr-ajar-spill { animation-delay: -0.4s; }
body.foyer-body .fyr-ajar-leaf {
  transform-box: fill-box;
  transform-origin: 100% 50%;
  animation: fyr-ajar-sway 6s ease-in-out infinite;
}

@keyframes fyr-ajar-breath {
  0%, 100% { opacity: 0.18; }
  50% { opacity: 0.5; }
}
@keyframes fyr-ajar-sway {
  0%, 100% { transform: rotateY(0deg) scaleX(1); }
  50% { transform: scaleX(0.92); }
}

body.foyer-body .fyr-live-word {
  display: inline-block;
  transform:
    translateY(var(--fyr-intro-word-lift))
    rotate(var(--fyr-intro-word-rot));
  transform-origin: 50% 80%;
  text-shadow: 0 0 0.45rem rgba(232, 179, 76, 0.18);
  transition: transform 160ms ease-out, text-shadow 160ms ease-out;
  will-change: transform;
}

body.foyer-body .fyr-intro.is-tilting .fyr-live-word {
  text-shadow: 0 0 0.6rem rgba(232, 179, 76, 0.24);
}

@media (prefers-reduced-motion: reduce) {
  body.foyer-body .fyr-facade,
  body.foyer-body .fyr-painted-door-img,
  body.foyer-body .fyr-grand-art,
  body.foyer-body .fyr-ajar,
  body.foyer-body .fyr-live-word {
    transform: none;
    transition: none;
  }
  /* The doors stop breathing; a tap still spills light (a brighten, not
     motion) so the touch keeps its answer, but the leaves hold still. */
  body.foyer-body .fyr-grand-seam,
  body.foyer-body .fyr-grand-door.is-open .fyr-grand-seam,
  body.foyer-body .fyr-door-keyhole-base,
  body.foyer-body .fyr-ajar-glow,
  body.foyer-body .fyr-ajar-spill,
  body.foyer-body .fyr-ajar-leaf {
    animation: none;
  }
  body.foyer-body .fyr-grand-seam { opacity: 0.5; }
  body.foyer-body .fyr-grand-door.is-open .fyr-grand-leaf--l,
  body.foyer-body .fyr-grand-door.is-open .fyr-grand-leaf--r {
    transform: none;
  }
  body.foyer-body .fyr-ajar-glow { opacity: 0.32; }
  body.foyer-body .fyr-window-pane,
  body.foyer-body .fyr-window-glow,
  body.foyer-body .fyr-window-silhouette {
    transition: none;
  }
  /* Knock and lamp keep their light (a brighten, not motion) but hold still. */
  body.foyer-body .fyr-facade.is-knocking .fyr-knocker-ring,
  body.foyer-body .fyr-facade.has-lit-lamp .fyr-lamp-flame {
    animation: none;
  }
  /* The night over the house stops breathing; the moon still washes the front
     on a tap (a brighten, not motion), so the touch keeps its answer. */
  body.foyer-body .fyr-star,
  body.foyer-body .fyr-smoke-puff,
  body.foyer-body .fyr-facade-halo,
  body.foyer-body .fyr-facade.is-moonlit .fyr-facade-halo {
    animation: none;
  }
  body.foyer-body .fyr-star {
    opacity: var(--star-op, 0.45);
    transform: none;
  }
  body.foyer-body .fyr-smoke-puff {
    opacity: 0;
  }
}

body.foyer-body .fyr-eyebrow {
  margin: 0 0 0.25rem;
  font-size: 0.74rem;
  letter-spacing: 0.32em;
  text-transform: uppercase;
  color: var(--fyr-ember);
}

body.foyer-body .fyr-title {
  margin: 0 0 1rem;
  font-family: Georgia, "Times New Roman", serif;
  font-size: clamp(1.5rem, 6vw, 2.1rem);
  font-weight: 600;
  letter-spacing: 0.02em;
  color: #f4ecda;
}

body.foyer-body .fyr-intro p {
  color: #d6cdbb;
}

body.foyer-body .fyr-clue {
  margin-bottom: 1.4rem;
}
body.foyer-body .fyr-clue p {
  margin: 0 0 0.9rem;
  color: #ddd4c2;
}
body.foyer-body .fyr-clue em {
  color: var(--fyr-amber);
  font-style: italic;
}

/* The begin / hall buttons. */
body.foyer-body .fyr-submit {
  display: inline-block;
  margin-top: 0.5rem;
  padding: 0.8rem 1.4rem;
  border: 1px solid rgba(167, 139, 250, 0.34);
  border-radius: 10px;
  background:
    linear-gradient(180deg, rgba(255, 255, 255, 0.055), rgba(255, 255, 255, 0)),
    #15111f;
  color: #f7f1ff;
  font: inherit;
  font-weight: 700;
  letter-spacing: 0.02em;
  text-decoration: none;
  cursor: pointer;
  transition: transform 120ms ease, box-shadow 120ms ease, border-color 120ms ease;
}
body.foyer-body .fyr-submit:hover,
body.foyer-body .fyr-submit:focus-visible {
  transform: translateY(-1px);
  border-color: rgba(199, 180, 255, 0.48);
  box-shadow: 0 10px 28px rgba(0, 0, 0, 0.35), 0 0 0 3px rgba(167, 139, 250, 0.16);
  outline: none;
}

/* The skip-ahead to the Grand Room, shown on the front step only after the
   foyer has been crossed. It used to be a faint text link that returning
   players missed; now it's a clear door control, consistent with the rest of
   the house's Grand-Room navigation (the house-nav corner door, the "enter the
   Grand Room" button). Still secondary to "let yourself in": a ghost/outline
   button, not a second filled CTA. */
body.foyer-body .fyr-skip {
  display: inline-flex;
  align-items: center;
  gap: 0.55rem;
  margin-top: 1.1rem;
  padding: 0.6rem 1.1rem;
  border: 1px solid rgba(199, 180, 255, 0.24);
  border-radius: 10px;
  background: rgba(255, 255, 255, 0.02);
  color: rgba(244, 236, 218, 0.82);
  font-size: 0.9rem;
  font-weight: 600;
  letter-spacing: 0.02em;
  text-decoration: none;
  cursor: pointer;
  transition: transform 120ms ease, box-shadow 120ms ease, border-color 120ms ease,
    color 120ms ease;
}
body.foyer-body .fyr-skip:hover,
body.foyer-body .fyr-skip:focus-visible {
  transform: translateY(-1px);
  border-color: rgba(199, 180, 255, 0.46);
  box-shadow: 0 8px 22px rgba(0, 0, 0, 0.32), 0 0 0 3px rgba(167, 139, 250, 0.14);
  color: #f7f1ff;
  outline: none;
}
body.foyer-body .fyr-skip-door {
  display: inline-flex;
  line-height: 0;
  color: rgba(199, 180, 255, 0.72);
}
body.foyer-body .fyr-skip:hover .fyr-skip-door,
body.foyer-body .fyr-skip:focus-visible .fyr-skip-door {
  color: #c7b4ff;
}
body.foyer-body .fyr-skip-door-svg {
  display: block;
  width: 1.15rem;
  height: auto;
}
@media (prefers-reduced-motion: reduce) {
  body.foyer-body .fyr-skip {
    transition: box-shadow 120ms ease, border-color 120ms ease, color 120ms ease;
  }
  body.foyer-body .fyr-skip:hover,
  body.foyer-body .fyr-skip:focus-visible {
    transform: none;
  }
}

/* The answer row: input + round key button (mirrors the hunts' UX).
   Centered as a compact block on the card, not bled to the edges. */
body.foyer-body .fyr-form {
  display: flex;
  gap: 0.6rem;
  align-items: stretch;
  justify-content: center;
  max-width: 24rem;
  margin: 1.25rem auto 0;
}
body.foyer-body .fyr-input {
  flex: 1 1 auto;
  min-width: 0;
  padding: 0.8rem 1rem;
  /* Obfuscated, but not invisible: a faint edge + inner shading so it reads
     as a place to type. No placeholder/visible label — the aria-label keeps
     it accessible without showing hint text in the box. */
  border: 1px solid rgba(199, 180, 255, 0.26);
  border-radius: 10px;
  background: rgba(255, 255, 255, 0.04);
  box-shadow: inset 0 1px 7px rgba(0, 0, 0, 0.45);
  color: #f4ecda;
  font: inherit;
  letter-spacing: 0.02em;
  text-align: center;
}
body.foyer-body .fyr-input:focus-visible {
  border-color: var(--fyr-maroon);
  outline: none;
  box-shadow: inset 0 1px 7px rgba(0, 0, 0, 0.45), 0 0 0 3px rgba(141, 35, 55, 0.22);
}

/* The key icon — the same maroon "Try the key" control the Veil's doors wear.
 * Idles maroon; jingles (rotates) on a wrong word; turns mossy-green
 * counter-clockwise — the way a key unlocks — on the right one. */
body.foyer-body .fyr-key {
  flex: none;
  display: inline-grid;
  place-items: center;
  width: 3rem;
  padding: 0;
  border: none;
  border-radius: 12px;
  background: none;
  line-height: 0;
  color: var(--fyr-maroon);
  cursor: pointer;
}
body.foyer-body .fyr-key:focus-visible {
  outline: none;
  box-shadow: 0 0 0 3px rgba(255, 255, 255, 0.4);
}
body.foyer-body .fyr-key-svg {
  display: block;
  width: 2.4rem;
  height: 2.4rem;
  color: inherit;
  /* Pivot on the bow so it reads as a key turning in a lock. */
  transform-origin: 31% 50%;
  transition: color 0.8s ease, transform 0.9s cubic-bezier(0.22, 1, 0.36, 1);
}
body.foyer-body .fyr-key:hover .fyr-key-svg {
  filter: brightness(1.2);
}
body.foyer-body .fyr-key-unlocked .fyr-key-svg {
  color: var(--fyr-moss);
  transform: rotate(-90deg);
}
@keyframes fyr-key-jiggle {
  0%, 100% { transform: rotate(0deg); }
  25% { transform: rotate(-7deg); }
  50% { transform: rotate(6deg); }
  75% { transform: rotate(-4deg); }
}
body.foyer-body .fyr-key-jiggle .fyr-key-svg {
  animation: fyr-key-jiggle 0.4s ease;
}
@media (prefers-reduced-motion: reduce) {
  body.foyer-body .fyr-key-jiggle .fyr-key-svg {
    animation: none;
  }
  body.foyer-body .fyr-key-svg {
    transition: color 0.8s ease;
  }
  body.foyer-body .fyr-key-unlocked .fyr-key-svg {
    transform: none;
  }
}

@media (max-width: 480px) and (max-height: 700px) {
  html.halloway-native body.foyer-body.easter-in-level .foyer-root {
    padding-top: max(4.25rem, calc(env(safe-area-inset-top, 0px) + 3.85rem));
    padding-inline: 0.75rem;
  }

  html.halloway-native body.foyer-body .fyr-stage[data-room="1"] {
    padding: 3vw;
  }

  html.halloway-native body.foyer-body .fyr-stage[data-room="1"] .fyr-eyebrow {
    margin-bottom: 0.25vw;
    font-size: min(0.66rem, 3.4vw);
  }

  html.halloway-native body.foyer-body .fyr-stage[data-room="1"] .fyr-title {
    margin-bottom: 2vw;
    font-size: min(1.45rem, 7.8vw);
  }

  html.halloway-native body.foyer-body .fyr-stage[data-room="1"] .fyr-clue {
    margin-bottom: 2vw;
  }

  html.halloway-native body.foyer-body .fyr-stage[data-room="1"] .fyr-clue p {
    margin-bottom: 1.5vw;
    font-size: min(0.95rem, 4.8vw);
    line-height: 1.38;
  }

  html.halloway-native body.foyer-body .fyr-stage[data-room="1"] .fyr-art-btn {
    max-width: 48vw;
    margin-bottom: 2vw;
  }

  html.halloway-native body.foyer-body .fyr-stage[data-room="1"] .fyr-form {
    gap: 1.5vw;
    max-width: 100%;
    margin-top: 2vw;
  }

  html.halloway-native body.foyer-body .fyr-stage[data-room="1"] .fyr-input {
    padding: 2.25vw 2.75vw;
  }

  html.halloway-native body.foyer-body .fyr-stage[data-room="1"] .fyr-key {
    width: 10vw;
  }

  html.halloway-native body.foyer-body .fyr-stage[data-room="1"] .fyr-key-svg {
    width: 8vw;
    height: 8vw;
  }
}

body.foyer-body .fyr-feedback {
  min-height: 1.4rem;
  margin: 0.9rem 0 0;
  color: #d9b9a0;
  font-size: 0.95rem;
}
body.foyer-body .fyr-feedback-good {
  color: #bfe0a0;
}
body.foyer-body .fyr-status {
  margin: 0.8rem 0 0;
  color: var(--fyr-amber);
  font-size: 0.85rem;
}

/* ── Shared artifact scaffolding ─────────────────────────────────────── */
body.foyer-body .fyr-art,
body.foyer-body .fyr-art-btn {
  display: block;
  width: 100%;
  max-width: 22rem;
  margin: 0 auto 1.2rem;
}
body.foyer-body .fyr-art-btn {
  padding: 0;
  border: 0;
  background: none;
  cursor: pointer;
}
body.foyer-body .fyr-art,
body.foyer-body .fyr-art-btn svg {
  width: 100%;
  height: auto;
  border-radius: 12px;
  border: 1px solid var(--fyr-line);
}

/* ── Room I — the one-time how-it-works walkthrough ───────────────────── */
body.foyer-body .fyr-tut-backdrop {
  position: fixed;
  inset: 0;
  z-index: 9999;
  display: flex;
  align-items: center;
  justify-content: center;
  padding: calc(1rem + env(safe-area-inset-top)) 1rem calc(1rem + env(safe-area-inset-bottom));
  background: radial-gradient(120% 90% at 50% 30%, rgba(20, 7, 22, 0.72), rgba(4, 5, 11, 0.92));
  -webkit-backdrop-filter: blur(3px);
  backdrop-filter: blur(3px);
  animation: fyr-tut-fade 0.32s ease;
}
body.foyer-body .fyr-tut-card {
  position: relative;
  width: 100%;
  max-width: 30rem;
  max-height: calc(100svh - 2rem);
  overflow-y: auto;
  text-align: left;
  background: rgba(16, 12, 24, 0.97);
  border: 1px solid var(--fyr-maroon);
  border-radius: 12px;
  padding: clamp(1.4rem, 5vw, 2rem);
  box-shadow: 0 28px 70px rgba(0, 0, 0, 0.6), 0 0 0 1px rgba(232, 179, 76, 0.08);
  animation: fyr-tut-rise 0.36s ease;
}
body.foyer-body .fyr-tut-close {
  position: absolute;
  top: 0.4rem;
  right: 0.55rem;
  width: 2.4rem;
  height: 2.4rem;
  border: 0;
  background: none;
  color: #b9a9c4;
  font-size: 1.7rem;
  line-height: 1;
  cursor: pointer;
}
body.foyer-body .fyr-tut-close:hover,
body.foyer-body .fyr-tut-close:focus-visible {
  color: var(--fyr-amber);
  outline: none;
}
body.foyer-body .fyr-tut-title {
  margin: 0.1rem 0 0.9rem;
  font-size: clamp(1.3rem, 5vw, 1.6rem);
  color: #f4ecda;
}
body.foyer-body .fyr-tut-steps {
  margin: 0 0 1.4rem;
  padding: 0;
  list-style: none;
  counter-reset: fyr-tut;
}
body.foyer-body .fyr-tut-steps li {
  position: relative;
  display: flex;
  align-items: flex-start;
  gap: 0.7rem;
  margin: 0 0 0.95rem;
  padding-left: 2.4rem;
  font-size: 0.98rem;
  line-height: 1.5;
  color: #ddd4e2;
}
body.foyer-body .fyr-tut-steps li::before {
  counter-increment: fyr-tut;
  content: counter(fyr-tut);
  position: absolute;
  left: 0;
  top: 0;
  width: 1.7rem;
  height: 1.7rem;
  display: flex;
  align-items: center;
  justify-content: center;
  border: 1px solid var(--fyr-line);
  border-radius: 50%;
  background: rgba(141, 35, 55, 0.14);
  color: var(--fyr-amber);
  font-size: 0.85rem;
  font-weight: 600;
}
body.foyer-body .fyr-tut-key {
  flex: 0 0 auto;
  display: inline-flex;
  width: 1.5rem;
  color: var(--fyr-maroon);
  transform: translateY(0.05rem);
}
body.foyer-body .fyr-tut-key svg {
  width: 100%;
  height: auto;
}
body.foyer-body .fyr-tut-go {
  width: 100%;
}
/* The persistent "how this works" pip under Room I's answer row. */
body.foyer-body .fyr-tut-reopen {
  display: inline-flex;
  align-items: center;
  justify-content: center;
  min-height: 2.5rem;
  margin: 0.2rem auto 0;
  padding: 0.4rem 0.45rem;
  border: 0;
  background: none;
  color: #9c8fab;
  font: inherit;
  font-size: 0.85rem;
  text-decoration: underline;
  text-underline-offset: 3px;
  cursor: pointer;
}
body.foyer-body .fyr-tut-reopen:hover,
body.foyer-body .fyr-tut-reopen:focus-visible {
  color: var(--fyr-amber);
  outline: none;
}
@keyframes fyr-tut-fade {
  from { opacity: 0; }
  to { opacity: 1; }
}
@keyframes fyr-tut-rise {
  from { opacity: 0; transform: translateY(14px); }
  to { opacity: 1; transform: translateY(0); }
}
@media (prefers-reduced-motion: reduce) {
  body.foyer-body .fyr-tut-backdrop,
  body.foyer-body .fyr-tut-card {
    animation: none;
  }
}

body.foyer-body .sr-only {
  position: absolute !important;
  width: 1px;
  height: 1px;
  padding: 0;
  margin: -1px;
  overflow: hidden;
  clip: rect(0, 0, 0, 0);
  white-space: nowrap;
  border: 0;
}

/* ── Room I — the key and its tag ────────────────────────────────────── */
body.foyer-body .fyr-l1-tag-back {
  opacity: 0;
  transition: opacity 0.4s ease;
}
body.foyer-body .fyr-l1-tag-front {
  opacity: 1;
  transition: opacity 0.4s ease;
}
body.foyer-body .fyr-l1-open .fyr-l1-tag-front {
  opacity: 0;
}
body.foyer-body .fyr-l1-open .fyr-l1-tag-back {
  opacity: 1;
}
body.foyer-body .fyr-l1-open .fyr-l1-key {
  transform-origin: 140px 70px;
  animation: fyr-l1-swing 1.6s ease-in-out;
}
@keyframes fyr-l1-swing {
  0%, 100% { transform: rotate(0deg); }
  30% { transform: rotate(4deg); }
  60% { transform: rotate(-3deg); }
}
/* The given key still answers a finger: a quick re-jingle on tap. */
body.foyer-body .fyr-l1-key.is-jingling {
  transform-origin: 140px 70px;
  animation: fyr-l1-jingle 0.5s ease-in-out;
}
@keyframes fyr-l1-jingle {
  0%, 100% { transform: rotate(0deg); }
  25% { transform: rotate(6deg); }
  55% { transform: rotate(-5deg); }
  80% { transform: rotate(2deg); }
}
/* Idle life in the case: motes drift, a glint crosses the glass. */
body.foyer-body .fyr-l1-mote {
  opacity: 0.5;
  animation: fyr-l1-drift 9s ease-in-out infinite;
}
body.foyer-body .fyr-l1-mote--b { animation-duration: 11s; animation-delay: -3s; }
body.foyer-body .fyr-l1-mote--c { animation-duration: 13s; animation-delay: -6s; }
@keyframes fyr-l1-drift {
  0%, 100% { transform: translate(0, 0); opacity: 0.18; }
  40% { opacity: 0.6; }
  50% { transform: translate(-6px, -34px); opacity: 0.5; }
  90% { opacity: 0.12; }
}
body.foyer-body .fyr-l1-glint {
  animation: fyr-l1-glint-sweep 7s ease-in-out infinite;
}
@keyframes fyr-l1-glint-sweep {
  0%, 100% { opacity: 0.06; transform: translateX(0); }
  50% { opacity: 0.22; transform: translateX(96px); }
}
@media (prefers-reduced-motion: reduce) {
  body.foyer-body .fyr-l1-key.is-jingling,
  body.foyer-body .fyr-l1-mote,
  body.foyer-body .fyr-l1-glint {
    animation: none;
  }
}

/* ── Room II — the coats ─────────────────────────────────────────────── */
body.foyer-body .fyr-l2-rack {
  position: relative;
  display: flex;
  justify-content: center;
  gap: 0.2rem;
  max-width: 24rem;
  margin: 0 auto 1.2rem;
  padding: 1.4rem 0.6rem 0.6rem;
  border: 1px solid var(--fyr-line);
  border-radius: 12px;
  background: rgba(8, 7, 14, 0.6);
}
body.foyer-body .fyr-l2-rail {
  position: absolute;
  top: 1rem;
  left: 1rem;
  right: 1rem;
  height: 3px;
  border-radius: 3px;
  background: linear-gradient(90deg, transparent, rgba(232, 179, 76, 0.35), transparent);
}
body.foyer-body .fyr-l2-coat {
  flex: 0 0 auto;
  width: 3rem;
  padding: 0;
  border: 0;
  background: none;
  cursor: pointer;
  transform-origin: top center;
}
body.foyer-body .fyr-coat-art {
  width: 100%;
  height: auto;
}
body.foyer-body .fyr-l2-coat.is-swaying {
  animation: fyr-l2-sway 0.7s ease;
}
@keyframes fyr-l2-sway {
  0%, 100% { transform: rotate(0deg); }
  30% { transform: rotate(2.5deg); }
  65% { transform: rotate(-2deg); }
}
body.foyer-body .fyr-l2-coat--heavy {
  position: relative;
  -webkit-tap-highlight-color: transparent;
}
body.foyer-body .fyr-l2-coat--heavy:focus-visible {
  outline: 2px solid var(--fyr-amber);
  border-radius: 6px;
}
/* The heavy coat breathes faintly at rest — a finger-drawing invitation that
   the empty coats do not give, so the long press has something to discover. */
body.foyer-body .fyr-l2-coat--heavy .fyr-coat-art {
  animation: fyr-l2-invite 3.4s ease-in-out infinite;
}
@keyframes fyr-l2-invite {
  0%, 100% { filter: drop-shadow(0 0 0 rgba(214, 168, 92, 0)); }
  50% { filter: drop-shadow(0 1px 5px rgba(214, 168, 92, 0.45)); }
}
/* The grip-ring tightens over the hold's duration: the missing visible reward
   that turns a blind 1.1s press into something the player can see working. */
body.foyer-body .fyr-l2-grip {
  position: absolute;
  left: 50%;
  top: 46%;
  width: 2.6rem;
  height: 2.6rem;
  margin: -1.3rem 0 0 -1.3rem;
  border-radius: 50%;
  border: 2px solid var(--fyr-amber);
  opacity: 0;
  transform: scale(1.7);
  pointer-events: none;
}
body.foyer-body .fyr-l2-coat--heavy.is-holding .fyr-l2-grip {
  opacity: 0.85;
  transform: scale(0.66);
  box-shadow: 0 0 12px rgba(214, 168, 92, 0.5);
  transition:
    transform 1.1s ease,
    opacity 0.28s ease,
    box-shadow 1.1s ease;
}
@media (prefers-reduced-motion: reduce) {
  body.foyer-body .fyr-l2-coat--heavy .fyr-coat-art {
    animation: none;
  }
  body.foyer-body .fyr-l2-coat--heavy.is-holding .fyr-l2-grip {
    transition: opacity 0.28s ease;
  }
}
body.foyer-body .fyr-l2-moth {
  position: absolute;
  top: 38%;
  left: 56%;
  width: 2.4rem;
  height: auto;
  opacity: 0;
  pointer-events: none;
}
body.foyer-body .fyr-l2-found .fyr-l2-moth {
  opacity: 1;
  animation: fyr-moth-flit 3.2s ease-in-out infinite;
}
body.foyer-body .fyr-l2-found .fyr-moth-wings {
  transform-origin: 20px 16px;
  animation: fyr-moth-beat 0.22s ease-in-out infinite;
}
@keyframes fyr-moth-flit {
  0% { transform: translate(0, 0) rotate(-6deg); }
  25% { transform: translate(-2.4rem, -1.2rem) rotate(8deg); }
  50% { transform: translate(0.6rem, -2.4rem) rotate(-4deg); }
  75% { transform: translate(-1.4rem, -0.6rem) rotate(10deg); }
  100% { transform: translate(0, 0) rotate(-6deg); }
}
@keyframes fyr-moth-beat {
  0%, 100% { transform: scaleX(1); }
  50% { transform: scaleX(0.4); }
}
@media (prefers-reduced-motion: reduce) {
  body.foyer-body .fyr-l2-found .fyr-l2-moth,
  body.foyer-body .fyr-l2-found .fyr-moth-wings {
    animation: none;
  }
}

/* ── Room III — count the strikes, then reckon them against the dial ─── */
body.foyer-body .fyr-l3-clock {
  display: block;
  width: 100%;
  max-width: 13rem;
  margin: 0 auto 1.2rem;
  padding: 0;
  border: 0;
  background: none;
  cursor: pointer;
  -webkit-tap-highlight-color: transparent;
}
body.foyer-body .fyr-l3-clock.is-reckoning {
  cursor: grab;
  touch-action: none;
}
body.foyer-body .fyr-l3-clock.is-dragging {
  cursor: grabbing;
}
body.foyer-body .fyr-l3-clock:focus-visible {
  outline: 2px solid var(--fyr-amber);
  outline-offset: 4px;
  border-radius: 12px;
}
body.foyer-body .fyr-l3-clock .fyr-art {
  margin: 0;
}
body.foyer-body .fyr-l3-hand--hour {
  transition: transform 90ms linear;
}
body.foyer-body .fyr-l3-clock.is-reckoned .fyr-l3-hand--hour {
  filter: drop-shadow(0 0 5px rgba(232, 179, 76, 0.72));
}
/* The dial flares white on each strike, so the count carries by eye too. */
body.foyer-body .fyr-l3-flash.is-flash {
  animation: fyr-l3-toll 0.5s ease;
}
@keyframes fyr-l3-toll {
  0% { opacity: 0; }
  18% { opacity: 0.6; }
  100% { opacity: 0; }
}
/* The pendulum keeps time only while the clock is striking. */
body.foyer-body .fyr-l3-pendulum {
  transform-box: view-box;
  transform-origin: 100px 126px;
}
body.foyer-body .fyr-l3-clock.is-striking .fyr-l3-pendulum {
  animation: fyr-l3-swing 1.12s ease-in-out infinite;
}
@keyframes fyr-l3-swing {
  0%, 100% { transform: rotate(7deg); }
  50% { transform: rotate(-7deg); }
}
/* The strike tally: a tick per bell, persisting so the count can be read at
   leisure. A wider gap every fifth mark groups them, gate-fashion (5·5·3). */
body.foyer-body .fyr-l3-tally {
  display: flex;
  flex-wrap: wrap;
  align-items: flex-end;
  justify-content: center;
  gap: 0.32rem;
  min-height: 1.5rem;
  margin: 0.1rem auto 0.9rem;
  max-width: 16rem;
}
body.foyer-body .fyr-l3-tick {
  width: 2px;
  height: 1.2rem;
  border-radius: 2px;
  background: var(--fyr-amber, #e8b34c);
  opacity: 0.85;
  animation: fyr-l3-tick-in 0.34s ease;
}
body.foyer-body .fyr-l3-tick--group {
  margin-left: 0.7rem;
}
body.foyer-body .fyr-l3-tick.is-accounted {
  background: #6f6390;
  opacity: 0.32;
  transform: scaleY(0.62);
}
body.foyer-body .fyr-l3-reckon {
  max-width: 22rem;
  margin: 0.1rem auto 1rem;
  color: #cdbf8e;
  font-family: Georgia, "Times New Roman", serif;
  font-size: 0.98rem;
  line-height: 1.55;
  text-align: center;
}
body.foyer-body .fyr-form.is-cold {
  opacity: 0.42;
}
body.foyer-body .fyr-form.is-cold .fyr-input,
body.foyer-body .fyr-form.is-cold .fyr-key {
  cursor: not-allowed;
}
@keyframes fyr-l3-tick-in {
  0% { opacity: 0; transform: scaleY(0.2); }
  100% { opacity: 0.85; transform: scaleY(1); }
}
@media (prefers-reduced-motion: reduce) {
  /* Stop the continuous pendulum swing, but keep the dial's brief per-strike
     blink — it is the count itself, and a short opacity pulse is within the
     reduced-motion budget (alongside the bell and the live-region tally). */
  body.foyer-body .fyr-l3-clock.is-striking .fyr-l3-pendulum {
    animation: none;
  }
  /* The tick still appears (the count is the point) — just without the grow. */
  body.foyer-body .fyr-l3-tick {
    animation: none;
  }
  body.foyer-body .fyr-l3-hand--hour {
    transition: none;
  }
}

/* ── Room IV — the music box and its five reels ──────────────────────── */
/* Each reel spins a column of brass letters; the one in the read line falls
   WHITE when it locks. The five locked letters spell the key, scrambled — the
   player reads them off and sets the dance in order. */
body.foyer-body .fyr-l4-glyph {
  fill: #6f6390;
}
body.foyer-body .fyr-l4-glyph--top,
body.foyer-body .fyr-l4-glyph--bot {
  opacity: 0.32;
}
body.foyer-body .fyr-l4-glyph--mid {
  fill: #8d7b4a;
  transition: fill 0.2s ease;
}
body.foyer-body .fyr-l4-window {
  transition: stroke 0.2s ease;
}
/* The spinning blur: a quick vertical bob on the unlocked reels' strips. */
body.foyer-body .fyr-l4-art.is-winding .fyr-l4-reel:not(.is-locked) .fyr-l4-strip {
  animation: fyr-l4-reel-bob 0.16s linear infinite;
}
@keyframes fyr-l4-reel-bob {
  from { transform: translateY(-3px); }
  to { transform: translateY(3px); }
}
/* A reel that has fallen into place: its read-line letter lights white. */
body.foyer-body .fyr-l4-reel.is-locked .fyr-l4-glyph--mid {
  fill: #ffffff;
  font-weight: 700;
}
body.foyer-body .fyr-l4-reel.is-locked .fyr-l4-window {
  stroke: #f4f2ff;
}
/* Once fallen, the reels can be swapped: tap one (picked), then another. */
body.foyer-body .fyr-l4-reel.is-locked {
  cursor: pointer;
}
body.foyer-body .fyr-l4-reel.is-locked:focus-visible .fyr-l4-window {
  stroke: var(--fyr-amber);
  outline: none;
}
body.foyer-body .fyr-l4-reel.is-picked .fyr-l4-window {
  stroke: var(--fyr-amber);
  stroke-width: 2;
}
body.foyer-body .fyr-l4-reel.is-set .fyr-l4-glyph--mid {
  fill: var(--fyr-amber);
}
body.foyer-body .fyr-l4-reel.is-set .fyr-l4-window {
  stroke: var(--fyr-amber);
}
/* The "hold" hint by the crank, gone once the spring has been taken up. */
body.foyer-body .fyr-l4-crank-hint {
  fill: var(--fyr-amber);
  font-family: ui-monospace, SFMono-Regular, Menlo, monospace;
  font-size: 9px;
  letter-spacing: 0.12em;
  opacity: 0.7;
  animation: fyr-l4-hint-pulse 1.8s ease-in-out infinite;
}
body.foyer-body .fyr-l4-crank-hint.is-gone {
  opacity: 0;
  animation: none;
  transition: opacity 0.5s ease;
}
@keyframes fyr-l4-hint-pulse {
  0%, 100% { opacity: 0.32; }
  50% { opacity: 0.8; }
}
@media (prefers-reduced-motion: reduce) {
  body.foyer-body .fyr-l4-crank-hint {
    animation: none;
  }
}
/* The crank: no label, so it draws the finger with a faint idle nudge, then
   spins while the spring takes up. */
body.foyer-body .fyr-l4-crank {
  cursor: pointer;
  -webkit-tap-highlight-color: transparent;
}
body.foyer-body .fyr-l4-crank:focus-visible {
  outline: none;
}
/* The crank's own parts carry the focus ring — the reel windows are not its
   descendants, so highlight the hit area and the handle knob instead. */
body.foyer-body .fyr-l4-crank:focus-visible .fyr-l4-crank-hit {
  stroke: var(--fyr-amber);
  stroke-width: 2;
}
body.foyer-body .fyr-l4-crank:focus-visible .fyr-l4-crank-arm circle {
  stroke: var(--fyr-amber);
  stroke-width: 2;
}
body.foyer-body .fyr-l4-crank-arm {
  transform-box: view-box;
  transform-origin: 298px 110px;
  animation: fyr-l4-crank-nudge 3.6s ease-in-out infinite;
}
body.foyer-body .fyr-l4-art.is-winding .fyr-l4-crank-arm {
  animation: fyr-l4-crank-spin 0.5s linear infinite;
}
@keyframes fyr-l4-crank-spin {
  to { transform: rotate(360deg); }
}
@keyframes fyr-l4-crank-nudge {
  0%, 88%, 100% { transform: rotate(0deg); }
  94% { transform: rotate(-16deg); }
}
@media (prefers-reduced-motion: reduce) {
  body.foyer-body .fyr-l4-art.is-winding .fyr-l4-reel:not(.is-locked) .fyr-l4-strip,
  body.foyer-body .fyr-l4-crank-arm,
  body.foyer-body .fyr-l4-art.is-winding .fyr-l4-crank-arm {
    animation: none;
  }
}

/* ── Room V — the hall door and its four locks ───────────────────────── */
body.foyer-body .fyr-l5-lock circle {
  transition: fill 0.3s ease, stroke 0.3s ease;
}
body.foyer-body .fyr-l5-keyhole,
body.foyer-body .fyr-l5-icon {
  transition: opacity 0.3s ease;
}
body.foyer-body .fyr-l5-lock.is-turned circle {
  fill: #2f3a1f;
  stroke: #6f9356;
}
body.foyer-body .fyr-l5-lock.is-turned .fyr-l5-keyhole {
  opacity: 0.25;
  transform-box: fill-box;
}
body.foyer-body .fyr-l5-lock.is-turned .fyr-l5-icon {
  color: #bfe0a0;
}
body.foyer-body .fyr-l5-question {
  max-width: 24rem;
  margin: 0 auto 1.2rem;
  padding: 0.9rem 1.1rem;
  border: 1px solid rgba(232, 179, 76, 0.4);
  border-radius: 10px;
  background: rgba(28, 21, 38, 0.85);
  color: #ece6da;
  font-size: 0.95rem;
}
body.foyer-body .fyr-l5-question[hidden] {
  display: none;
}
body.foyer-body .fyr-l5-ready {
  box-shadow: 0 0 0 1px rgba(232, 179, 76, 0.4), 0 0 36px rgba(232, 179, 76, 0.12);
  border-radius: 12px;
}
/* The name cut over the door, surfacing once the four locks remember you. */
body.foyer-body .fyr-l5-name {
  margin: 0.9rem auto 1rem;
  text-align: center;
  animation: fyr-l5-name-in 1.1s ease;
}
body.foyer-body .fyr-l5-name[hidden] {
  display: none;
}
body.foyer-body .fyr-l5-name-cap {
  display: block;
  margin-bottom: 0.35rem;
  font-size: 0.7rem;
  letter-spacing: 0.22em;
  text-transform: uppercase;
  color: var(--fyr-amber);
  opacity: 0.7;
}
body.foyer-body .fyr-l5-name .fyr-house-name {
  margin: 0;
  font-size: clamp(1.8rem, 9vw, 2.6rem);
  color: var(--fyr-bone);
}
@keyframes fyr-l5-name-in {
  from { opacity: 0; transform: translateY(-6px); }
  to { opacity: 1; transform: translateY(0); }
}
@media (prefers-reduced-motion: reduce) {
  body.foyer-body .fyr-l5-name {
    animation: none;
  }
}
